1,155 repositories starred since Feb 2017. Mostly web and app development.
Creative Developer/Graphic Designer.
Over time
Each line is a starred repository at the date it was starred. Height is its GitHub stars. Drag across the graph or pick a year to filter the list below.
- Feb 2017: first stars, spec, design_patterns
- 2024: 223 stars, 115 in Web & apps
- AI & LLMs19
- ML & data50
- Web & apps580
- Infra & backend28
- Libraries & tools92
- Systems & graphics127
- Security2
- Learning & other257
Drift
Share of each kind of repository among the stars added each year.
- Learning & other 20%
- Systems & graphics 16%
- Libraries & tools 7%
- Web & apps 48%
Terrain
Categories are regions. Where stars cluster, the ground rises. The most-starred repositories are marked like towns. Select a region to filter.
Findings
2024 was the busiest year: 223 stars, 115 of them in Web & apps.
They find things early: 60% of their stars have fewer than 1,000 stars on GitHub.
54 of their stars are archived or deprecated, and 5 name a successor. Another 497 have had no commits in two years.
The longest pause was 9 months, from Feb 2017 to Nov 2017.
JavaScript accounts for 34% of their stars, TypeScript for 22%.
Games & graphics
- 2026-11-027
- 2026-10-27291
- 2026-08-08Whimfoome/godot-FirstPersonStarter1K
FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project!
GDScriptv1.32026-08-08 - 2026-07-20NoiRC256/SRMove37
Move smoothly on stairs by slope approximation. Rigidbody character controller inspired by Genshin Impact.
C#v2.02026-07-20 - 2026-07-20Phoshco/gi8HLSL2026-07-20
- 2026-07-20Phoshco/model-viewer120
MMD model web viewer for characters from a certain anime game developer
TypeScript2026-07-20 - 2026-07-20526077247/GenshinGamePlay491
参考Genshin的GamePlay框架,基于 TaoTie 轻量级 Unity 框架构建,涵盖战斗(AbilitySystem)、解谜(SceneGroup)、怪物 AI、剧情(Story)、相机控制等完整游戏玩法系统。 使用 Json 序列化的 Graph 编辑器进行可视化配置,Proto/Json序列化的配置加载,YooAsset 管理资源,架构方便支持热更
C#2026-07-20 - 2026-07-02clear-code-projects/UltimateGodotIntro2D448
Resources for the ultimate introduction to Godot 4 [2D]
GDScript2026-07-02 - 2026-06-18hh-hang/collider-forge64
Build collider .glb files from glTF / 3D Tiles / 3DGS
TypeScriptv0.1.02026-06-18 - 2026-06-08AEspinosaDev/WebGL-RealTimeFur-SEDDI19
Real Time Fur rendering using Kajiya´s method for shading. Made in WebGL.
JavaScript2026-06-08 - 2026-05-0696
- 2026-05-06116
- 2026-04-23978
- 2026-04-15451
- 2026-04-06google/filament20.7K
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
C++v1.80.02026-04-06 - 2026-03-25gdquest-demos/godot-4-3d-third-person-controller1K
Godot 4 demo with a plug-and-play 3D Third-Person Shooter (TPS) character controller inspired by games like Ratchet and Clank.
GDScript0.1.02026-03-25 - 2026-03-22behdad/glyphy845
GLyphy is an implementation of the Slug algorithm for GPU text rasterization
- 2026-03-10barcoderdev/unitypackage_godot698
Import assets from UnityPackage files into Godot
GDScriptv1.0.12026-03-10 - 2026-01-25WesUnwin/three-game-engine122
Simple light-weight game engine using Three.js, three-mesh-ui, rapier.
JavaScript0.10.02026-01-25 - 2026-01-24313
- 2025-12-29Hoyotoon/HoyoToon763
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
C#5.2.72025-12-29 - 2025-12-26momentchan/r3f-procedural-grass42TypeScript2025-12-26
- 2025-12-26ubisoft/ubisoft-laforge-chord233
Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images
Python2025-12-26 - 2025-11-17592
- 2025-10-29885
- 2025-09-291.8K
- 2025-09-23alonrubintec/EasyLOD13
EasyLOD is a tool for game developers to create high-quality game models with ease by providing an intuitive interface for creating LOD groups
Python2025-09-23 - 2025-09-23Strange-tech/100kTrees11JavaScript2025-09-23
- 2025-09-10337
- 2025-09-09stalomeow/StarRailNPRShader981
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
ArchivedC#v2.10.32025-09-09 - 2025-09-09Gaolingx/HonkaiStarRailToonShader408
This is a Honkai StarRail ToonLike Shader for unity(for URP)
ShaderLab2025-09-09 - 2025-09-0572
- 2025-09-04donmccurdy/glTF-Transform2.1K
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
TypeScript2025-09-04 - 2025-09-031.5K
- 2025-09-01shalalajun/shaderBook1JavaScript2025-09-01
- 2025-09-01618
- 2025-08-27YetAnotherFork/apple-event-shader1TypeScript2025-08-27
- 2025-06-161.3K
- 2025-06-03Faraz-Portfolio/demo-2025-interactive-rug56
Interactive rug shader. Insired by https://x.com/_Dervishh
TypeScript2025-06-03 - 2025-05-29prizemlenie/subsurface-refraction-shader31
A demo of a subsurface refraction shader implemented with TSL
JavaScript2025-05-29 - 2025-05-20gkjohnson/three-geojson241
Three.js shape loaders for GeoJSON and WKT formats
JavaScriptv0.0.142025-05-20 - 2025-05-1526
- 2025-05-135.8K
- 2025-04-22byebyebryan/cubey28
A personal graphics and simulation workshop, and the C++20/Vulkan engine behind it.
C++2025-04-22 - 2025-04-15FarazzShaikh/glNoise255
A collection of GLSL noise functions for use with WebGL with an easy to use API.
GLSL1.6.12025-04-15 - 2025-04-0827
- 2025-03-21sacshadow/3D_ChineseInkPaintingStyleShader484
An application of 3D Chinese Ink Painting Style shader using Unity
ShaderLab2025-03-21 - 2025-03-042
- 2025-01-2153
- 2025-01-17744
Is this you, @Siricee?
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